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September 8, 2004
3-D and D
A couple of new fantasy
games conjure up the mythic worlds of Dungeons and Dragons.
by Damon Brown
Back in the day, Dungeons and Dragons-inspired titles
were a gaming staple. Its hard to tell today, with all our
Grand Theft Autos and Ninja Gaidens, but games were originally made
to simulate the paper-and-dice experience enjoyed by nerds everywhere.
Vivendi Universals The Hobbit and Square Enixs Drakengard
arent role-playing games, but they do use classic dungeon
crawls for inspiration. The results are far from great but offer
a quick walk down memory lane.
THE HOBBIT
For PlayStation 2, Xbox, GameCube and Game Boy Advance
(Vivendi Universal/Sierra)
It has been easy to forget that the whole Lord
of the Rings trilogy began with one simple book called The
Hobbit. Appropriately enough, EAs heavily promoted
and excellent Lord of the Rings game series has overshadowed
this one based on the first book. Unlike the books, the game series
wont suffer much if you skip out on this prequel.
Hobbit Bilbo Baggins leaves his idyllic shire to
assist some local dwarfs. His adventure leads him to prominent characters
like the wizard Gandalf, the ring-coveting Gollum and, of course,
the evil Ring itself.
The game plays like a linear Zelda or, better yet,
a Zelda with training wheels. The 3-D perspective is straight out
of 1998s Ocarina of Time, and the cartoon graphics are similar
as well, though The Hobbit is much more detailed because of the
next-generation consoles power. It also shares the lock-on
targeting system pioneered by the classic title, making it possible
to circle enemies while attacking them.
Each area is large, but the limitations of the story
line restrict you to a list of tasks you must complete. One area
may require you to fix a bridge, find lost children, collect a special
weapon and talk with a village wise man. The tasks are listed on
the menu and are broken up into Required and Optional,
the optional ones leading to a higher score, more energy or another
type of bonus.
Bilbo also has Mario-inspired goals, like collecting
all the silver coins, grabbing gems and opening treasure chests.
The booby-trapped chests are an original spin on a tired concept,
as opening them requires solving a series of timed puzzles.
Ironically, by aping all the great titles, The Hobbit
just makes itself look like less of a game. Its too narrow
to compete with Zelda, too slow-paced to play against Mario and
lacking enough depth to be compared to, say, Baldurs Gate.
Nothing is specifically wrong with The Hobbit; theres just
no reason to play it. (6)
DRAKENGARD
For PlayStation 2
(Square Enix)
Square Enix, the recently created conglomerate of
SquareSoft and Enix, is best-known for classic role-playing games
like Final Fantasy and Dragon Warrior. Drakengard takes the genre
and adds some action spice to it, not unlike the Super Nintendo
classic ActRaiser. Unfortunately, Drakengard cant hold a candle
to any game in Square Enixs illustrious catalog.
Drakengard stars a medieval warrior out to save
his sister, the magical protector of his village. However, he is
mortally wounded in battle and must merge souls with a surly dragon
to live. The story line gets stranger from there, but the gist is
that the unlikely man-beast duo work together to protect the warriors
sister and save his world.
The bulk of the game is spent on foot, battling
wave after wave of soldiers. The foot missions are reminiscent of
EAs Return of the King, with a tight camera behind the hero
and enough chaos to make you feel as if youre in a Braveheart
outtake. Its easy to get the hang of the action, as surviving
is mainly a lesson in not biting off more than you can chew (i.e.,
running away).
The flight missions, done atop the dragon, are straight
from Segas Panzer Dragoon series. The dragon spits flames
at airborne adversaries, mostly mechanical beasts such as heavily
armed zeppelins, floating cannons and boxy guns. The most inventive
creatures are a beautiful sight, especially the flying griffin that
attacks with the grace of a dancer.
Overall, the graphics are quite crisp, though they
dont overwhelm you with emotional power like, say, Final Fantasy
X. In fact, the game as a whole is somewhat underwhelming. One of
the problems is the convoluted plot and dialogue, which make the
movie Titanic seem unemotional by comparison. Every battle
is presented as the last battle to win things once and for
all, and every scene chokes with melodrama. Its hard
to escape groaning when a talking dragon says, Wise men choose
death before war. Wiser men choose not to be born.
The gameplay itself is mildly addictive, a credit
to the lengthy combat system. Dozens of weapons are available, most
unlocked after beating a certain area, and as many as eight of them
can be brought into combat. Each weapon gets stronger as you use
it more for instance, your sword will get upgraded after
112 kills which gives you incentive to jump into battle and
take out enemies by the score. Every weapon also provides a unique
magic attack.
However, fun weaponry doesnt make for a fun
game. Drakengard would do well as a rental, but youll probably
get burnt if you buy it. (6)
Damon Brown reviews a new batch of video games
every week. Games are rated on a scale of 1 to 10. Contact him at
citylink@citylinkmagazine.com.
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